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struct CustomBadgeResource
{
UInt16 version; // This is version 0
SInt16 customBadgeResourceID; // If not 0, ID of resource to use
// on top of icon for this file or folder
OSType customBadgeType; // If not 0, type and creator of icon
OSType customBadgeCreator; // to use on top of existing icon
OSType windowBadgeType; // If not 0, type and creator of icon
OSType windowBadgeCreator; // to display in window header
// for this file or folder
OSType overrideType; // If not 0, type and creator of icon to
OSType overrideCreator; // use INSTEAD of the icon for this file
// or folder
};